

They are typically done by maintaining a pose where one or more joints are contracted and ready to extend, pushing you towards your opponent. Setting up is an essential part of comebacks.
#Toribash mushu moves how to#
It's generally seen as rude not to comeback in wushu and lenshu mods, especially if you're leading in points. Hey guys, heres another move of mine which kills the opponent in 1 turn ( 1 space ), and if u have any ideas on how to improve this move just comment below. Getting the wrong angle can thrust you upwards, launch you past your opponent, or launch you further away from your opponent. It's hard for beginners to get the right angle. Nowadays it's part of the mod.Ĭomebacks are done by putting a contracted joint against the ground and extending it, pushing you towards the opponent. This is just a stylish mushu move i made up.Moves:Extend both glutesSpace onceHold allContract right pecsExtend Left pecsLeft rotate chestExtend right hipCon. It was originally thought up as a counter to the runners and tripoders of early wushu.

It's seen especially in wushu/lenshu mods, where you might need to catch up to an opponent with higher score. You can even grab yourself, often resulting in the horribleness in your own dismemberment.Comebacks is simply a way to travel far distances in Toribash.

Judo games are usually decided on a Disqualification, rather than points.Ĭontrols - Each joint is moved independently of each otherĬlick Hands - set to "grab" mode (or back to Fist mode), hands can only grab one thing at a time Usually, there is a 120 frame "game", with each "round" taking up 10 frames in a regular game, however, in Judo, the game is 1000 frames, but each round is 70 frames, so careful planning is required to win. Taek-Kyon (far distance, dismemberment, disqualification, grabbing and no fractures)Ģ Judo Rooms (close distance, dismemberment, disqualification, grabbing, dismemberment, no fractures) There are 4 multiplayer rooms in the demo version:Ĭlassic (regular distance, dismemberment, disqualification, grabbing and no fractures) You can win in two ways a points system, based on how badly you hurt the opponent when the time runs out, and a disqualification, where one player touches the ground with something other than a hand or foot
#Toribash mushu moves free#
It recently went into retail, but there's a free demo version (yey!) Toribash was a 'Best Game Idea' finalist at. The game provides its players with a wide range of possibilities to produce their own content (replays, textures, mods, videos and so on) as well as compete against other players online. You control the various joints and appendages of a ragdoll-like stickman and use your amazing flailing and grabbery to maim, dismember, behead and otherwise injure your opponent. Toribash is an innovative free-to-play online turn-based fighting game that uses physics-based attacks. end move Press P and enjoy this is the best move ive been able to come up with so far and i also have this Double Arm Rip: Hold All (C) Contract both pecs grab hands space X2 (20 Frames) raise shoulders extend pecs Space (10 frames) extend hips extend elbows Space(10 frames lower shoulders space X4 (40 frames) release hands End move press p.
#Toribash mushu moves full#
The game features physics, full dismemberment, decapitation and comic style blood. Focus is on tactics rather than reaction and button mashing. Or join the competition in the multi player modes. Create your own martial arts movies in single player sandbox mode,
